- The new Mega Evolutions in Pokémon Champions combine classic and entirely new abilities to adjust their competitive role.
- Four original abilities – Mega Sun, Dragonize, Drill Run, and Spicy Spray – open up strategies focused on weather, boosted STAB, and offensive pressure.
- Leaks related to Pokémon Legends: ZA and data from Pokémon Home lend credibility to many Mega + ability combinations.
- The precedent set by the abilities introduced in Sun and Moon explains the current trend towards designing complex effects that define the style of each Pokémon.
The new abilities of Pokémon creatures They have become one of the biggest topics of conversation among those who closely follow competitive gaming, spin-offs, and main installments. Among leaks, Pokémon Home updatesWith promotional trailers and official skill charts from past generations, the current landscape is a veritable data festival for those who enjoy analyzing the metagame in detail.
In this article you will find a review deep and organized This guide covers everything known about the abilities of the new Mega Evolutions seen or leaked in Pokémon Champions and Pokémon Legends: AZ, along with the context of abilities introduced in Pokémon Sun and Moon. The goal is to provide you with all the key information in one place, explained in simple terms, discussing effects, competitive implications, and the role these creatures can play in both casual and high-level battles.
List of new Mega Evolutions and abilities in Pokémon Champions
Pokémon Champions, the title free-to-play focused on competitive combat For Nintendo Switch and Switch 2, it has been a great showcase for many Mega Evolutions that didn't have a defined ability in Pokémon Legends: AZ, where abilities don't exist as a mechanic. Upon arriving in a strictly competitive game, the development team has been forced to assign specific abilities to each Mega, some new and others already known.
The compiled information presents a fairly extensive list of Mega Evolutions and their respective abilities, drawn from official announcements, Pokémon Home, and leaks that have since been validated. Below is a breakdown of each one, with an explanation of its effect and commentary on its potential impact on the Champions metagame.
Confirmed Mega Evolutions and Known Abilities
Before delving into entirely new skills, it's helpful to understand the relationship between Megas that use classic abilitiesMany of them have a long competitive history in the main series. Several have been taken directly from the original game, others have been adapted, or chosen for thematic consistency.
Mega Clefable It uses Magic Bounce, an ability that reflects most status moves back at the opponent. This includes moves designed to set traps, inflict annoying status conditions, lower stats, and more. In competitive settings, Magic Mirror is key to negate the placement of hazards and stop Pokémon that rely on annoying with status conditions.
In the case of Mega VictreebelHe has been assigned Clear, a move/ability that serves as a field control tool, removing traps and obstacles. In the original content, his ability is simply referred to as "Clear," fitting his support role on teams that rely on keeping the field clear so other members can sweep.
Mega Starmie It is associated with Power (sometimes referred to as Raw Power in the translation of the content), an ability that Doubles the Attack In the description of Pokémon Champions, this classic Pokémon is transformed into a genuine physical threat, quite different from its more common role as a fast special attacker. This change in focus is important because it opens up entirely new movesets centered around physical attacks.
Mega Dragonite It retains Multiscale, a well-known ability: when HP is full, damage taken is halved. This effect grants Dragonite a brutal defensive capability on its first turn on the field, allowing it to withstand otherwise devastating blows and giving it room to maneuver. Boost up with Dragon Dance or launch a devastating attack.
Mega Skarmory He uses Stallwart, which guarantees that his attacks will always hit the chosen target, ignoring redirection attempts or switching sides. In double battle formats, this type of ability is very valuable, as it allows him to precisely target specific threats even if the opponent tries to protect them with redirection moves or similar abilities.
We also have Mega Chimecho y Mega Delphox With Levitate, an ability that grants them immunity to Ground-type moves, it's a consistent choice with their design and typing, and in competitive play, it represents a very useful defensive cover against Earthquake and other ground attacks that are usually common in offensive teams.
Mega Froslass It has Nevada, which generates a hailstorm (snow) and powers up Ice-type moves, while also damaging the opponent turn by turn. This ability fits perfectly into strategies for icy weather, where the goal is to boost Ice-type attacks and passively wear down the opponent.
On the other hand, Mega Emboar It reappears with Mold Breaker, an ability that ignores the defensive effects of the opponent's ability when they would prevent or reduce damage. Thus, it can hit opponents with Levitate using Ground-type moves or pierce through abilities designed to block contact or status conditions. It is a very aggressive tool to break down defensive structures.
In the case of Mega GolurkIron Fist is mentioned in one of the listings and Unseen Fist in another. The more detailed content ultimately attributes Unseen Fist to Mega Golurk, allowing it to hit through Guards when using contact attacks. This makes it a constant threat, since limits the value of defensive moves based on blocking direct damage.
Mega Chesnaught It uses Bulletproof, granting immunity to moves based on bullets, bombs, balls, and similar projectiles. It's an ability with very specific applications, but in certain matchups, it gives a clear advantage to the neutralize key attacks of the rival.
Mega Meowstic is assigned Trace, an ability that allows it to copy the opponent's ability upon entering battle. This allows for very flexible playstyles, as it can mimic strong defenses, weather boosts, or support abilities depending on the opponent, enabling it to adapt to the matchup.
Mega Hawlucha It appears with two different abilities depending on the source: Mold Breaker and No Guard. The more detailed list indicates No Guard, which makes all its moves hit every time, but also those of the opponent. It's a risky choice, but one that allows use low-precision attacks without fear of failure.
Mega Crabominable There is also some discrepancy: he is assigned Iron Fist in one instance and Contrary in another. In the main Champions compilation, he is considered to have Iron Fist, which enhances all punch-based attacks, reinforcing his presence as a powerful physical attacker.
As for the Mega DrampaOne listing mentions Berserk, which increases its Special Attack when its HP falls below half; another listing grants it Drizzle, which summons rain. For Pokémon Champions, Berserk is explicitly detailed: when it loses more than half its health, its Special Attack increases by one stage, representing a playstyle of “revenge sweeper” that grows stronger when it is damaged.
Mega Glimmora One list shows Adaptability, and another shows Levitate. The Champions list indicates Adaptability, which further increases the power of moves of the same type as the user, revitalizing its role as a very powerful STAB attacker, while the leaked ZA version focuses on Ground immunity. This suggests that, depending on the game's context, different synergies have been experimented with.
Other clear examples are Mega Greninja with Protean, changing its type to that of the move it will execute and giving it additional STAB; Mega Floette with Fairy Aura, boosting the Fairy-type attacks of all Pokémon on the field; and Mega Golispod with Tough Claw in ZA leaks, which increases the damage of contact moves and makes it a much more consistent physical threat.
Finally, we found several legendary and unique Megas: Mega Magearna with Soul-Heart, which raises Special Attack every time a Pokémon falls, Mega Zeraora with Speed Boost that improves its Speed each turn, and special Megas like Mega Raichu X with Electric Field, Mega Baxcalibur with Thermal Exchange or Mega Darkrai with an improved version of Bad Sleep, which causes the sleeping target to lose a quarter of its maximum HP per turn, instead of an eighth.
The four new original abilities: Mega Sun, Dragonize, Drill Run, and Spicy Spray
Among all the hodgepodge of old and adapted skills, there are four that stand out for being completely new Within the competitive universe shown: Mega Sun (or Megasolar), Dragonize (also referred to as Dragon Skin), Horn Drill, and Hot Spray. These abilities did not exist in the main series and appear associated with very specific Mega Evolutions, opening up different strategic options.
Mega Meganium It receives the Mega Sun ability. According to information from Pokémon Champions, with this ability it can act as if it were a sunny day at all timesEven if the actual weather isn't sunny, allied Fire-type moves would be boosted, opposing Water-type attacks would be weakened, and sun-dependent effects would be activated, without needing to spend a turn casting Sunny Day or occupy a team slot with a weather summoner.
This ability makes Mega Meganium a central piece for teams based on sunny weatherThis allows for the use of chlorophyll-based strategies, enhanced Fire-type attacks, and accelerated recovery without relying as heavily on the opponent's weather changes. Design-wise, it reinforces Meganium's image as a Pokémon linked to light and solar energy.
Mega Feraligatr It introduced Dragonize, also known as Dragon Skin or Dragon Skin, which transforms its Normal-type moves into Dragon-type moves and also increases their power by around 20%. This effect is very similar to abilities like Sky Skin or Fairy Skin already seen in the saga, but adapted to Dragon type.
This allows moves like Double-Edge or Facade to become Dragon-type attacks with a STAB bonus, making Feraligatr a very serious offensive threat in the new metagame. By combining Dragonize with a suitable repertoire of Normal-type physical moves, Mega Feraligatr can withstand a lot of pressure from many opponents.
The ability Perforator It appears listed as one of the four new abilities, although in more detailed content it's associated with Mega Excadrill as an ability that likely revolves around breaking through defenses, shields, or substitutes. While a description isn't as specific as with some of the others, the name itself suggests an effect along the lines of ignoring part of the defense or the protective effects, something that fits with Excadrill's identity as a drill and entrance attacker.
Lastly, Spicy Dew It is linked to Mega Scovillain and is described as an ability that, thematically, would tend to boost Fire or Grass-type moves with secondary effects related to burns or residual damage. Again, the original listing only mentions its name, but inserts it as a novel ability focused on generate constant offensive pressure, fitting with the spicy and aggressive image of Pokémon itself.
These four abilities are part of a package of new features that, according to information extracted from Pokémon Home, is not yet final. There are reports of at least four additional completely new abilities that have not yet been revealed or clearly described in current leaks, leaving room for more surprises in future updates or DLC.
Leaked abilities for Pokémon Legends: AZ and their appearance in Champions
The content about Pokémon Legends: AZ makes it clear that, in that game, There are no skills like mechanicsJust like what happened in Pokémon Legends: Arceus. However, the release of Pokémon Champions has forced the definition of abilities for the new Mega Evolutions that appear associated with AZ, so that they can function within a classic competitive environment.
An early list of abilities attributed to the Mega Evolutions in AZ was shared in certain forums, a list that was later partially confirmed thanks to data from Pokémon Home. This lends considerable credibility to a number of the cited combinations, although 100% accuracy cannot be guaranteed for all of them until they are in play or definitive official data is published.
Among these leaks, notable cases include: Mega Raichu X with Electric Terrain, reinforcing the Pokémon's role as an electric terrain generator; Mega Staraptor with Contrary, which reverses stat increases and decreases and allows, for example, moves that normally reduce your own stats to become boosting abilities; or Mega Lucario Z with Prankster, anticipating the state and support movements.
Also cited Mega Pyroar with Thermal Boost, increasing the power of Fire-type moves by x1,5; Mega Eelektross with Dark Current, the effect of which is still unknown; Mega Darkrai with the already mentioned "Improved Bad Dream"; and several combinations that fit very well with the identity of each creature, such as Mega Golisopod with Tough Claw or Mega Magearna with Soul Heart.
It is important to note that these leaks have been reinforced by verifying that They match the new abilities seen in Pokémon Home.However, they remain subject to potential balance changes through patches. The Pokémon Company has already announced plans for balance adjustments in Pokémon Champions, modifying stats, moves, and battle behaviors to maintain a healthy competitive environment.
Pokémon Champions as a testing ground for the metagame
The very approach of Pokémon Champions makes it clear that its goal is become a competitive platform sustained over time. The game is free-to-play, focused entirely on combat, and offers Ranked and Casual modes, as well as the ability to select music from different installments of the saga for the fights.
In this context, the introduction of new abilities for specific Mega Evolutions is not just a cosmetic detail, but a way of adjust each Pokémon to the current metagameSome Mega Evolutions have received abilities that reinforce an offensive role they already had in the main series, others have been reoriented towards support or field control roles, and a few have been completely transformed by giving them abilities very different from the originals.
The list of Mega Evolutions yet to reach Champions is long: names like Scolipede, Scrafty, Eelektross, Pyroar, Malamar, Barbaracle, Dragalge, Complete Zygarde, Falinks, the Raichu X and Y variants, Absol Z, Staraptor, Garchomp Z, Lucario Z, Heatran, Darkrai, Golisopod, Magearna, Zeraora, Tatsugiri, and Baxcalibur are mentioned. Some of them already have filtered skills, as we have seen, while others are still up in the air.
This situation turns Pokémon Champions and Pokémon Home updates into a kind of laboratory where They test design ideas These skills could influence future games in the series or serve as inspiration for new mechanics. It wouldn't be the first time a spin-off has hinted at the direction of the main series.
Reminder: Abilities introduced in Pokémon Sun and Moon
To better understand the context of the current new abilities, it's worth looking back and remembering that Pokémon Sun and Pokémon Moon were already a true game-changer in their time. wave of new skillsMany of them laid the foundations for mechanics that we now take for granted: form changes based on HP, terrain fields, specific synergies with particular types, or reactions to certain combat conditions.
Among the abilities introduced then, we find some very relevant examples. Dhelmise's Steelworker increases the power of Steel-type moves by 50%, very similar to what we now see with Heat Blast for Fire-type moves in the ZA leaks. Power Construct allows Zygarde to transform into its Complete Forme when its HP falls below 50%, foreshadowing the current obsession with... dynamic transformations in combat.
Necrozma's Prism Armor reduces damage from super-effective attacks, while Wishiwashi's Schooling transforms its form upon exceeding a certain HP threshold. Battery increases the power of allies' special attacks, showing a very clear focus on doubles support skills.
Other abilities in Sun and Moon revolve around terrain: Alolan Raichu's Surge Surfer doubles its Speed over Electric Terrain; Tapu Koko's Electric Surge, Tapu Bulu's Grassy Surge, Tapu Lele's Psychic Surge, and Tapu Fini's Misty Surge create different terrain types upon entering the field. These mechanics are also indirectly present in new abilities, such as Mega Sun and Mega Raichu X's Electric Terrain.
They also arrived skills aimed at weakening or strengthening specific types or status conditions: Corrosion allows poisoning even Steel and Poison types; Soul-Heart increases Special Attack with each Pokémon that falls; Dazzling avoids priority attacks; Disguise protects Mimikyu from the first hit; Fluffy halves the damage of contact moves, but doubles the damage of Fire moves.
There are unique abilities like Komala's Comatose, which keeps him in a state of "permanent sleep" immune to all other status conditions but still allowing him to attack, or Minior's Shields Down, which changes his form when his HP drops below 50% and makes him immune to status conditions in his shield form. All of this established a generation in which Skills were almost as important as the types themselves..
With all this in mind, it's easier to understand why we're now seeing new abilities like Dragonize, Mega Sun, or Spicy Spray: they are, in a way, direct heirs of that philosophy to use the skills to give each creature a unique competitive personality.
With this combination of veteran skills, ingenious adaptations, and absolute novelties, the competitive ecosystem of Pokémon Champions and the future appearances of these Mega Evolutions in other titles is shaping up to be a very dynamic terrain, in which knowing in depth what each ability does and how it interacts with the rest will be crucial to building solid teams, surprising the rival, and fully enjoying strategic combat.